Annotated Bibliography

Land, M. H. (2013). Full STEAM Ahead: The benefits of Integrating the arts into STEM. Procedia Computer Science , 20 , 547–552. https://doi.org/10.1016/j.procs.2013.09.317 This journal article promotes the use of technology in STEM (science, technology, engineering, arts, and mathematics) education, including the use of different hardware tools. It looks at how hardware, such as microcontrollers and virtual reality headsets, might support project-based learning and foster creativity in STEAM fields. This resource provides information on using various hardware tools to support a more cohesive and exciting STEAM program. It can help teachers choose the proper hardware according to their resources and learning goals. _____________________________________________________________________________ Soriano, A., Marín, L., Vallés, M., Valera, A., & Albertos, P. (2014). Low cost platform for automatic control education based on open hardware. IFAC Proceedings Volumes , 47 (3), 90...